TurtleKreationen3

Aus ProgrammingWiki
Archivierte Version vom 2009-11-13T19:00:20+00:00. Aktuelle Version

<eval id="4afdac47c374a"> canvas.clear(); Turtle John = new Turtle(1);</eval>

int t = 400; int u = 0; int v = 0; int w = 1; int x = 50; int y = 90; int z = 12;

John.home(); John.move(359,160); John.hide(); John.penErase();

do {

John.penColor(t,u,v);
John.right(w);
John.forward(x);
John.right(y);
John.forward(z);
John.right(y);
John.forward(x);
John.right(y);
John.forward(z);
John.right(y);
t--; 
u++;
v++;
x--;
z--;
w++;

} while (v<=360);

Ihr Browser unterstützt Canvas nicht.

<eval id="4afdac47c3eea"> canvas2.clear(); Turtle John = new Turtle(2); Turtle Junior = new Turtle(2); int m = 0; int n = 0; int o = 0; int t = 0; int u = 0; int v = 0; int w = 1; int x = 50; int y = 90; int z = 12; John.home(); John.move(359,160); John.hide(); Junior.home(); Junior.move(239,160); Junior.hide(); do {    Junior.penColor(m,n,o);  John.penColor(t,u,v);    Junior.left(w);  John.right(w);    Junior.forward(x);  John.forward(x);    Junior.left(y);  John.right(y);    Junior.forward(z);  John.forward(z);    Junior.left(y);  John.right(y);    Junior.forward(x);  John.forward(x);    Junior.left(y);  John.right(y);    Junior.forward(z);  John.forward(z);    Junior.left(y);  John.right(y);   m++;  n--;  o--;  t--;  u++;  v++;  x--;  z--; w++; } while (m!=320); </eval>

Ihr Browser unterstützt Canvas nicht.

<eval id="4afdac47c4b04"> canvas3.clear(); Turtle John = new Turtle(3); Turtle Junior = new Turtle(3);</eval>

int t = 0; int u = 0; int v = 0; int w = 1; int y = 180; int z = 0;

John.home(); John.hide(); John.setAngle(270); Junior.home(); Junior.hide(); Junior.setAngle(90);

do {

  Junior.penColor(t,u,v);
John.penColor(t,u,v);
  Junior.left(w);
John.right(w);
  Junior.forward(z);
John.forward(z);
  Junior.left(y);
John.right(y);
  Junior.forward(z);
John.forward(z);
  Junior.left(y);
John.right(y);
z++;

} while (z!=270);

Ihr Browser unterstützt Canvas nicht.

<eval id="4afdac47c56f6"> canvas2.clear(); Turtle John = new Turtle(2);</eval>

int s = 40; int t = 0; int u = 0; int v = 0; int w = 1; int x = 100; int y = 90; int z = 12;

John.home(); John.move(300,150); John.hide(); John.penErase();

do {

John.penColor(t,u,v);
John.right(w);
John.penErase();
John.forward(s);
John.penColor(t,u,v);
John.forward(x);
John.right(y);
John.forward(z);
John.right(y);
John.forward(x);
John.penErase();
John.forward(s);
John.right(y);
John.penErase();
John.forward(z);
John.right(y);
s++;
t++;
u--;
v--;
x--;
z--;

} while (t<=320);

Ihr Browser unterstützt Canvas nicht.

<eval id="4afdac47c61eb"> canvas4.clear(); Turtle John = new Turtle(4);</eval>

int s = 40; int t = 0; int u = 0; int v = 0; int w = 1; int x = 100; int y = 90; int z = 12;

John.home(); John.move(190,190); John.hide(); John.penErase(); John.setAngle(270);

do {

John.penColor(t,u,v);
John.right(w);
John.penErase();
John.forward(s);
John.penColor(t,u,v);
John.forward(x);
John.right(y);
John.forward(z);
John.right(y);
John.forward(x);
John.penErase();
John.forward(s);
John.right(y);
John.penErase();
John.forward(z);
John.right(y);
s++;
t++;
u--;
v--;
x--;
z--;

} while (t<=320);

Ihr Browser unterstützt Canvas nicht.

<eval id="4afdac47c69b6"> canvas5.clear(); Turtle John = new Turtle(5);</eval>

int s = 40; int t = 0; int u = 0; int v = 0; int w = 1; int x = 100; int y = 90; int z = 12;

John.home(); John.move(300,150); John.hide(); John.penErase();


do {  John.penColor(t,u,v);  John.right(w);  John.penUp();  John.forward(s);  John.penDown();  John.forward(x);  John.right(y);  John.forward(z);  John.right(y);  John.forward(x);  John.penUp();  John.forward(s);  John.right(y);

John.forward(z);

 John.right(y);  s++;  t++;  u--;  v--;  x--;  z--; } while (t<=320);

Ihr Browser unterstützt Canvas nicht.