TurtleKreationen3
<eval id="4afdac47c374a"> canvas.clear(); Turtle John = new Turtle(1);</eval>
int t = 400; int u = 0; int v = 0; int w = 1; int x = 50; int y = 90; int z = 12;
John.home(); John.move(359,160); John.hide(); John.penErase();
do {
John.penColor(t,u,v); John.right(w); John.forward(x); John.right(y); John.forward(z); John.right(y); John.forward(x); John.right(y); John.forward(z); John.right(y); t--; u++; v++; x--; z--; w++;
} while (v<=360);
<eval id="4afdac47c3eea"> canvas5.clear(); Turtle John = new Turtle(5); Turtle Junior = new Turtle(5); int m = 0; int n = 0; int o = 0; int t = 0; int u = 0; int v = 0; int w = 1; int x = 50; int y = 90; int z = 12; John.home(); John.move(359,160); John.hide(); Junior.home(); Junior.move(239,160); Junior.hide(); do { Junior.penColor(m,n,o); John.penColor(t,u,v); Junior.left(w); John.right(w); Junior.forward(x); John.forward(x); Junior.left(y); John.right(y); Junior.forward(z); John.forward(z); Junior.left(y); John.right(y); Junior.forward(x); John.forward(x); Junior.left(y); John.right(y); Junior.forward(z); John.forward(z); Junior.left(y); John.right(y); m++; n--; o--; t--; u++; v++; x--; z--; w++; } while (m!=320); </eval>
<eval id="4afdac47c4b04"> canvas2.clear(); Turtle John = new Turtle(2); Turtle Junior = new Turtle(2);</eval>
int t = 0; int u = 0; int v = 0; int w = 1; int y = 180; int z = 0;
John.home(); John.hide(); John.setAngle(270); Junior.home(); Junior.hide(); Junior.setAngle(90);
do {
Junior.penColor(t,u,v); John.penColor(t,u,v); Junior.left(w); John.right(w); Junior.forward(z); John.forward(z); Junior.left(y); John.right(y); Junior.forward(z); John.forward(z); Junior.left(y); John.right(y); z++;
} while (z!=270);
<eval id="4afdac47c56f6"> canvas2.clear(); Turtle John = new Turtle(2);</eval>
int s = 40; int t = 0; int u = 0; int v = 0; int w = 1; int x = 100; int y = 90; int z = 12;
John.home(); John.move(300,150); John.hide(); John.penErase();
do {
John.penColor(t,u,v); John.right(w); John.penErase(); John.forward(s); John.penColor(t,u,v); John.forward(x); John.right(y); John.forward(z); John.right(y); John.forward(x); John.penErase(); John.forward(s); John.right(y); John.penErase(); John.forward(z); John.right(y); s++; t++; u--; v--; x--; z--;
} while (t<=320);
<eval id="4afdac47c61eb"> canvas3.clear(); Turtle John = new Turtle(3);</eval>
int s = 40; int t = 0; int u = 0; int v = 0; int w = 1; int x = 100; int y = 90; int z = 12;
John.home(); John.move(190,190); John.hide(); John.penErase(); John.setAngle(270);
do {
John.penColor(t,u,v); John.right(w); John.penErase(); John.forward(s); John.penColor(t,u,v); John.forward(x); John.right(y); John.forward(z); John.right(y); John.forward(x); John.penErase(); John.forward(s); John.right(y); John.penErase(); John.forward(z); John.right(y); s++; t++; u--; v--; x--; z--;
} while (t<=320);
<eval id="4afdac47c69b6"> canvas4.clear(); Turtle John = new Turtle(4);</eval>
int s = 40; int t = 0; int u = 0; int v = 0; int w = 1; int x = 100; int y = 90; int z = 12;
John.home(); John.move(300,150); John.hide(); John.penErase();
do { John.penColor(t,u,v); John.right(w); John.penUp(); John.forward(s); John.penDown(); John.forward(x); John.right(y); John.forward(z); John.right(y); John.forward(x); John.penUp(); John.forward(s); John.right(y);
John.forward(z);
John.right(y); s++; t++; u--; v--; x--; z--; } while (t<=320);