Scheme Turtle
Aus ProgrammingWiki
Archivierte Version vom 2008-12-08T08:34:50+00:00. Aktuelle Version
<eval> (clear canvas) (move turtle 100 100)</eval>
(penwidth turtle 5) (pencolor turtle 255 0 0) (forward turtle 50) (right turtle 90) (forward turtle 50) (right turtle 90) (pencolor turtle 0 0 255) (forward turtle 50) (right turtle 90) (forward turtle 50)
(define t (clone turtle)) (forward t 50)
<eval> (clear canvas2) (move turtle2 200 200)</eval>
(define tree
(lambda(side winkel)
(cond [(< side 4) #t]
[else
(penwidth turtle2 (+ (/ side 10) 1 ))
(forward turtle2 side)
(left turtle2 winkel)
(tree (/ side 2) winkel)
(left turtle2 winkel)
(tree (/ side 2) winkel)
(right turtle2 (* 4 winkel))
(tree (/ side 2) winkel)
(left turtle2 winkel)
(tree (/ side 2) winkel)
(left turtle2 winkel)
(backward turtle2 side)])))(tree 100 25)
Die folgende Prozedure tree verwendet einen Parameter für die turtle.
<eval> (clear canvas3) (move turtle3 200 200)</eval>
(define tree
(lambda(side turtle)
(cond
((< side 2) #t)
(else
(penwidth turtle (+ (/ side 10) 1 ))
(forward turtle side)
(left turtle 45)
(tree (/ side 2) (clone turtle))
(right turtle 90)
(tree (/ side 2) (clone turtle))
(left turtle 45)
(backward turtle side)))))(tree 100 turtle3)
Zur Erforschung echter Rekursion verwenden wir die Prozedur random-walk.
<eval> (define random</eval>
(random-maker 19768116)) ;; Anfangswert verändern!
(clear canvas4) (move turtle4 200 310) (pencolor turtle4 0 0 200)
(define random-walk
(lambda (angle length n turtle)
(if (= n 0)
;(penerase turtle)
(pencolor turtle4 220 0 0)
(begin
(forward turtle length)
(right turtle angle)
(random-walk (+ 5 (random angle))(+ 5 (random length)) (- n 1) turtle)
;(sleep-for-a-while 0.01)
(left turtle angle)
(backward turtle length)))))(random-walk 360 20 1000 turtle4)