Canvas Demo 1
Aus ProgrammingWiki
Archivierte Version vom 2008-11-06T11:21:08+00:00. Aktuelle Version
<eval> canvas.clear(); for (int i=0;i<6;i++){</eval>
for (int j=0;j<6;j++){
canvas.setColor((int)(255-42.5*i),(int)(255-42.5*j),0);
canvas.fillRect(j*25,i*25,25,25);
}
}
<eval> double x = 50; double y = 0; double angle = 45;</eval>
int r = 0; int g = 0; int b = 0; int state = 0;
void bounce() {
angle = angle +45 -5+(int)(Math.random()*5); if (angle > 360) angle = angle -360; if (angle < 0) angle = angle +360;
}
void advance(){
if (y > 100) bounce();
if (y < -100) bounce();
if (x > 250) bounce();
if (x < -250) bounce();
x = x + 10*Math.cos(angle*Math.PI/180);
y = y + 10*Math.sin(angle*Math.PI/180);
if (state == 0){
if(r<255){
r++;
canvas2.setColor(r,g,255-r);
}else{state = 1;}
}
if (state == 1){
if(g<255){
g++;
canvas2.setColor(255-g,g,b);
}else{state = 2;}
}
if (state == 2){
if(b<255){
b++;
canvas2.setColor(0,255-b,b);
}else{state = 0; r=0; g=0; b=0;}
}} canvas2.clear();
for (int i =0; i<1000; i++){
canvas2.setWidth(3); canvas2.ellipse((int)x+300,(int)y+100,3); advance();
}