Processing
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<language>Processing</language>
Was ist Processing?
Kurzübersicht zu Processing
Grundlegender [[Aufbau von Processing-Anwendungen]]
[[Datentypen in Processing]]
Wichtig: Bei draw() und setup() muss zunächst <tt>importObject(Processing);</tt> angegeben werden.
<eval id="4d2adea88fbb8">
void draw(){
importObject(Processing);
background(0);
translate(width / 2, height / 2);
rotateY(map(mouseX, 0, width, -PI, PI));
rotateZ(PI/6);
// Orange point light on the right
pointLight(150, 100, 0, // Color
200, -150, 0); // Position
// Blue directional light from the left
directionalLight(0, 102, 255, // Color
1, 0, 0); // The x-, y-, z-axis direction
// Yellow spotlight from the front
spotLight(255, 255, 109, // Color
0, 40, 200, // Position
0, -0.5f, -0.5f, // Direction
PI / 2, 2); // Angle, concentration
box(150);
}
void setup (){
importObject(Processing);
size(640, 480, P3D);
}
</eval>
<code id="4d2aee2cd2eb8">
void TexturedCube(PImage tex) {
importObject(Processing);
beginShape(QUADS);
texture(tex);
// +Z "front" face
vertex(-1, -1, 1, 0, 0);
vertex( 1, -1, 1, 1, 0);
vertex( 1, 1, 1, 1, 1);
vertex(-1, 1, 1, 0, 1);
// -Z "back" face
vertex( 1, -1, -1, 0, 0);
vertex(-1, -1, -1, 1, 0);
vertex(-1, 1, -1, 1, 1);
vertex( 1, 1, -1, 0, 1);
// +Y "bottom" face
vertex(-1, 1, 1, 0, 0);
vertex( 1, 1, 1, 1, 0);
vertex( 1, 1, -1, 1, 1);
vertex(-1, 1, -1, 0, 1);
// -Y "top" face
vertex(-1, -1, -1, 0, 0);
vertex( 1, -1, -1, 1, 0);
vertex( 1, -1, 1, 1, 1);
vertex(-1, -1, 1, 0, 1);
// +X "right" face
vertex( 1, -1, 1, 0, 0);
vertex( 1, -1, -1, 1, 0);
vertex( 1, 1, -1, 1, 1);
vertex( 1, 1, 1, 0, 1);
// -X "left" face
vertex(-1, -1, -1, 0, 0);
vertex(-1, -1, 1, 1, 0);
vertex(-1, 1, 1, 1, 1);
vertex(-1, 1, -1, 0, 1);
endShape();
}
</code>
<eval id="4d2aee2cd2f3f">
void setup()
{
importObject(Processing);
size(640, 360, P3D);
tex = loadImage("/images/thumb/7/7d/Admin_Codeicon.png/48px-Admin_Codeicon.png");
textureMode(NORMALIZED);
fill(255);
stroke(color(44,48,32));
}
void draw()
{
importObject(Processing);
background(0);
noStroke();
translate(width/2.0, height/2.0, -100);
rotateX(rotx);
rotateY(roty);
scale(90);
TexturedCube(tex);
}
</eval>