Processing

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<language>Processing</language>
Was ist Processing?

Kurzübersicht zu Processing

Grundlegender [[Aufbau von Processing-Anwendungen]]

[[Datentypen in Processing]]

Wichtig: Bei draw() und setup() muss zunächst <tt>importObject(Processing);</tt> angegeben werden.

<eval id="4d2adea88fbb8">
void draw(){
  importObject(Processing);
  background(0);
  translate(width / 2, height / 2);
  rotateY(map(mouseX, 0, width, -PI, PI));
  rotateZ(PI/6);

  // Orange point light on the right
  pointLight(150, 100, 0, // Color
             200, -150, 0); // Position

  // Blue directional light from the left
  directionalLight(0, 102, 255, // Color
                   1, 0, 0); // The x-, y-, z-axis direction

  // Yellow spotlight from the front
  spotLight(255, 255, 109, // Color
            0, 40, 200, // Position
            0, -0.5f, -0.5f, // Direction
            PI / 2, 2); // Angle, concentration
  box(150);
}

void setup (){
  importObject(Processing);
  size(640, 480, P3D);
}
</eval>

<code id="4d2aee2cd2eb8">
void TexturedCube(PImage tex) {
  importObject(Processing);
  beginShape(QUADS);
  texture(tex);
  
  // +Z "front" face
  vertex(-1, -1,  1, 0, 0);
  vertex( 1, -1,  1, 1, 0);
  vertex( 1,  1,  1, 1, 1);
  vertex(-1,  1,  1, 0, 1);

  // -Z "back" face
  vertex( 1, -1, -1, 0, 0);
  vertex(-1, -1, -1, 1, 0);
  vertex(-1,  1, -1, 1, 1);
  vertex( 1,  1, -1, 0, 1);

  // +Y "bottom" face
  vertex(-1,  1,  1, 0, 0);
  vertex( 1,  1,  1, 1, 0);
  vertex( 1,  1, -1, 1, 1);
  vertex(-1,  1, -1, 0, 1);

  // -Y "top" face
  vertex(-1, -1, -1, 0, 0);
  vertex( 1, -1, -1, 1, 0);
  vertex( 1, -1,  1, 1, 1);
  vertex(-1, -1,  1, 0, 1);

  // +X "right" face
  vertex( 1, -1,  1, 0, 0);
  vertex( 1, -1, -1, 1, 0);
  vertex( 1,  1, -1, 1, 1);
  vertex( 1,  1,  1, 0, 1);

  // -X "left" face
  vertex(-1, -1, -1, 0, 0);
  vertex(-1, -1,  1, 1, 0);
  vertex(-1,  1,  1, 1, 1);
  vertex(-1,  1, -1, 0, 1);

  endShape();
}
</code>

<eval id="4d2aee2cd2f3f">
void setup() 
{
  importObject(Processing);
  size(640, 360, P3D);
  tex = loadImage("/images/thumb/7/7d/Admin_Codeicon.png/48px-Admin_Codeicon.png");
  textureMode(NORMALIZED);
  fill(255);
  stroke(color(44,48,32));
}

void draw() 
{
  importObject(Processing);
  background(0);
  noStroke();
  translate(width/2.0, height/2.0, -100);
  rotateX(rotx);
  rotateY(roty);
  scale(90);
  TexturedCube(tex);
}
</eval>