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<language>Java</language>
Auf dieser Seite finden Sie einige Java Bibliotheksfunktionen. Sie können diese in Ihre Wikiseiten einbinden (siehe [[Code referenzieren]]).
== Java Hamster ==
Beispiel für graphische Ausgabe. Einbinden mit <nowiki>[[JavaLib|Hamster]]</nowiki>.
<code id="Hamster">
int GridSize = 50;
public Object Hamster(Object Spielfeld) {
public int x;
public int y;
public int look = 0; // 0 up, 1 right, 2 down, 3 left
int speed = 50;
Object Feld= Spielfeld;
int inMouth = 0;
void wait() {
if(speed < 1) speed = 1;
if(speed > 100) speed = 100;
Thread.sleep(1000-(speed-1)*10);
}
void vor() {
wait();
Feld.drawField(x,y);
if(look == 0)
if(y > 0) y--; else y = Feld.sizeY-1;
if(look == 1)
if(x < Feld.sizeX-1) x++; else x = 0;
if(look == 2)
if(y < Feld.sizeY-1) y++; else y = 0;
if(look == 3)
if(x > 0) x--; else x = Feld.sizeX-1;
draw();
}
void linksUm() {
wait();
if(look == 0) look = 3; else
if(look == 1) look = 0; else
if(look == 2) look = 1; else
if(look == 3) look = 2;
draw();
}
void nimm() {
wait();
if(Feld.map[x][y] > 0) {
Feld.map[x][y]--;
inMouth++;
draw();
}else alert("Kein Korn hier");
}
void gib() {
wait();
if(inMouth > 0){
Feld.map[x][y]++;
inMouth--;
draw();
}else alert("Kein Korn im Mund");
}
boolean vornFrei() {
if(look == 0)
if(y > 0) return Feld.map[x][y-1] != -1;
if(look == 1)
if(x < Feld.sizeX-1) return Feld.map[x+1][y] != -1;
if(look == 2)
if(y < Feld.sizeY-1) return Feld.map[x][y+1] != -1;
if(look == 3)
if(x > 0) return Feld.map[x-1][y] != -1;
return false;
}
boolean kornDa() {
return Feld.map[x][y] > 0;
}
boolean maulLeer() {
return inMouth == 0;
}
void draw(){
Feld.drawField(x,y);
Feld.canvas.drawImage(x*GridSize,y*GridSize,GridSize,GridSize,"http://michael-hielscher.de/hamster/hamster"+look+".png");
}
return this;
}
public Object Spielbrett(c) {
public int sizeX = 8;
public int sizeY = 8;
public int[][] map= new int[sizeX][sizeY];
public canvas = c;
void initMap(){
canvas.clear();
for(int y=0; y < sizeY; y++)
for(int x=0; x < sizeX; x++)
if(x==0 ||y == 0||x == sizeX-1|| y == sizeY-1) map[x][y] = -1;
drawMap();
}
void placeWall(int x, int y){
if(x>=0 &&y >= 0&&x < sizeX && y < sizeY) { map[x][y] = -1; drawField(x,y); }
}
void clearWall(int x, int y){
if(x>=0 &&y >= 0&&x < sizeX && y < sizeY) { map[x][y] = 0; drawField(x,y); }
}
void drawMap(){
for(int y=0; y < sizeY; y++)
for(int x=0; x < sizeX; x++)
drawField(x,y);
}
void drawField(int x, int y) {
canvas.setColor(255,255,255);
canvas.fillRect(x*GridSize,y*GridSize,GridSize,GridSize);
canvas.setColor(0,0,0);
canvas.rect(x*GridSize,y*GridSize,GridSize-1,GridSize-1);
if(map[x][y] == -1) {
canvas.drawImage(x*GridSize,y*GridSize,GridSize,GridSize,"http://michael-hielscher.de/hamster/brick_wall.png");
}
if(map[x][y] > 0) {
int image = map[x][y];
if(image > 9) image = 9;
canvas.drawImage(x*GridSize,y*GridSize,GridSize,GridSize,"http://michael-hielscher.de/hamster/grain"+image+".png");
}
}
void putGrain(int x, int y,int count) {
map[x][y] = count;
drawField(x,y);
}
return this;
}
</code>