Canvas mit Vorgabe
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<language>Java</language>
<canvas h=400>
drawImage(-2,-5,0,0,"http://www.freigehege.com/freigehegegrafiken/labyrinth06.jpg");
setcolor(255,0,0);
rect(100,100,50,50);
text(110,130,"Ziel",12);
</canvas>
<code hidden>
int PlayerX = 180;
int PlayerY = 250;
void DrawPlayer(){
canvas.drawImage(PlayerX,PlayerY,50,50,"http://www.pixel-schule.de/bilder/figur02.gif");
}
void Forward(){
PlayerY -= 50;
DrawPlayer();
}
void Backward(){
PlayerY -= 50;
DrawPlayer();
}
</code>
<eval>
Forward();
Forward();
</eval>