Turtle Demo 4 Command Interpreter
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<language>Java</language>
<eval id="4adad1eed15da">
canvas.clear(); // Zeichenfläche löschen
Turtle f = new Turtle(1);
Turtle t = new Turtle(1);
Turtle h = new Turtle(1);
f.penColor(255,0,0); f.penWidth(5);
t.penColor(0,255,0); t.penWidth(5);
h.penColor(0,0,255); h.penWidth(5);
String[] fCmdList = { "F30", "R90", "F20", "L180", "F20", "R90", "F30", "R90", "F30" };
String[] tCmdList = { "U", "R90", "F45", "L90", "D", "F60", "L180", "F20", "R90", "F10", "L180", "F20" };
String[] hCmdList = { "U", "R90", "F70", "L90", "D", "F60", "L180", "F30",
"L90", "F25", "L90", "F30", "R180", "F60", "L90" };
void move(Turtle t, String command) { // command interpreter
switch (command.charAt(0)) {
case 'F' : t.forward(Integer.valueOf(command.substring(1))); break;
case 'R' : t.right(Integer.valueOf(command.substring(1))); break;
case 'L' : t.left(Integer.valueOf(command.substring(1))); break;
case 'U' : t.penUp(); break;
case 'D' : t.penDown(); break;
};
};
for(int step = 0; step < 20; step++) {
if (step < fCmdList.length) move(f, fCmdList[step]);
if (step < tCmdList.length) move(t, tCmdList[step]);
if (step < hCmdList.length) move(h, hCmdList[step]);
}
// now the turtles leave the stage
f.penUp(); t.penUp(); h.penUp();
for(int i = 0 ; i < 30; i++) {
h.forward(20); // leading
t.setAngleTo(h);
t.forward(20);
f.setAngleTo(h);
f.forward(20);
}
</eval>
<canvas></canvas>