Scheme Turtle
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<language>Scheme</language>
<eval>
(clear canvas)
(move turtle 100 100)
(penwidth turtle 5)
(pencolor turtle 255 0 0)
(forward turtle 50)
(right turtle 90)
(forward turtle 50)
(right turtle 90)
(pencolor turtle 0 0 255)
(forward turtle 50)
(right turtle 90)
(forward turtle 50)
(define t (clone turtle)) (forward t 50)
</eval>
<canvas></canvas>
<eval>
(clear canvas2)
(move turtle2 200 200)
(define tree
(lambda(side)
(cond [(< side 2) #t]
[else
(penwidth turtle2 (/ side 10))
(forward turtle2 side)
(left turtle2 45)
(tree(/ side 2))
(right turtle2 90)
(tree(/ side 2))
(left turtle2 45)
(backward turtle2 side)])))
(tree 100)
</eval>
<canvas></canvas>
<eval>
(clear canvas3)
(move turtle3 200 200)
(define tree
(lambda(side)
(cond [(< side 2) #t]
[else
(penwidth turtle3 (/ side 10))
(forward turtle3 side)
(left turtle3 45)
(tree(/ side 2))
(right turtle3 90)
(tree(/ side 2))
(left turtle3 45)
(backward turtle3 side)])))
(tree 100)
</eval>
<canvas></canvas>
Zur Erforschung echter Rekursion verwenden wir die Prozedur <tt>random-walk</tt>.
<eval>
(clear canvas4)
(move turtle4 200 200)
(define random-walk
(lambda (angle length n turtle)
(if (= n 0)
(send turtle pen-erase!)
(begin
(send turtle forward! length)
(send turtle right! angle)
(random-way (+ 5 (random angle))(+ 5 (random length)) (- n 1) turtle)
(sleep-for-a-while 0.01)
(send turtle left! angle)
(send turtle backward! length)))))
(random-way 360 20 50 turtle4)
</eval>
<canvas></canvas>