Johdienemann Turtle1
Aus ProgrammingWiki
Wiki-Quelltext dieser Seite.
<language>Javascript</language>
'''Test Gebiet Turtle Quadrat '''
ZEICHENFELD = Canvas
Wir brauchen den Code für zeichen eins Quadrates
<canvas width=800 height=800></canvas>
<code id="574feef9d6e2a">
function quadrat(x) {
for(var i = 0; i<4)
{ turtle.forward(x) ; turtle.right(90) ; } turtle.forward(x) ; turtle.right(90) ; turtle.forward(x) ; turtle.right(90) ; turtle.forward(x); turtle.right(90) ;}
</code>
<code id="5759175970f5a">
function rechteck(a,b) { turtle.forward(b) ; turtle.right(90) ; turtle.forward(a) ; turtle.right(90) ; turtle.forward(a) ; turtle.right(90) ; turtle.forward(a) ; turtle.right(90) ;}
</code>
<code id="5759175970fd0">
function dreieck(a) {
turtle.forward(a) ;
turtle.right(120) ;
turtle.forward(a) ;
turtle.right(120) ;
turtle.forward(a) ;
turtle.right(120);
}
</code>
<code id="5759175971034">
function haus(a) {
quadrat(a);
turtle.forward(a);
turtle.right(90)
turtle.forward(a)
turtle.right(180);
dreieck(a);
}
</code>
<code id="5759175971097">
function quadratauto(x) {
for(var i = 0; i<4; i++);
{ turtle.forward(x) ; turtle.right(90) ; }
</code>
<run id="5759175971102">
var c = new Canvas(1);
c.clear();
turtle.home() ;
quadratauto(40);
quadratauto(60);
quadrat(80);
</run>