JavaScriptLib
Aus ProgrammingWiki
Wiki-Quelltext dieser Seite.
<language>Javascript</language>
Auf dieser Seite finden Sie einige JavaScript Bibliotheksfunktionen. Sie können diese in Ihre Wikiseiten einbinden (siehe [[Code referenzieren]]).
== JavaScript Hamster ==
Beispiel für graphische Ausgabe. Einbinden mit <nowiki>[[JavaScriptLib|Hamster]]</nowiki>.
<code id="Hamster">
var GridSize = 50;
function Hamster(Spielfeld) {
var self = this;
self.x = 0;
self.y = 0;
self.look = 0; // 0 up, 1 right, 2 down, 3 left
self.speed = 50;
self.Feld = Spielfeld;
self.inMouth = 0;
self.wait = function(f) {
if(self.speed < 1) self.speed = 1;
if(self.speed > 100) self.speed = 100;
setTimeout(f,1000-(self.speed-1)*10);
//Thread.sleep(1000-(self.speed-1)*10);
};
self.vor = function() {
self.wait(function(){
self.Feld.drawField(self.x,self.y);
if(self.look == 0)
if(self.y > 0) self.y--; else self.y = self.Feld.sizeY-1;
if(self.look == 1)
if(self.x < self.Feld.sizeX-1) self.x++; else self.x = 0;
if(self.look == 2)
if(self.y < self.Feld.sizeY-1) self.y++; else self.y = 0;
if(self.look == 3)
if(self.x > 0) self.x--; else self.x = self.Feld.sizeX-1;
self.draw();
});
};
self.linksUm = function() {
self.wait(function(){
if(self.look == 0) self.look = 3; else
if(self.look == 1) self.look = 0; else
if(self.look == 2) self.look = 1; else
if(self.look == 3) self.look = 2;
self.draw();
});
}
self.nimm = function() {
self.wait(function(){
if(self.Feld.map[self.x][self.y] > 0) {
self.Feld.map[self.x][self.y]--;
self.inMouth++;
self.draw();
}else alert("Kein Korn hier");
});
}
self.gib = function() {
self.wait(function(){
if(self.inMouth > 0){
self.Feld.map[self.x][self.y]++;
self.inMouth--;
self.draw();
}else alert("Kein Korn im Mund");
});
}
self.vornFrei = function() {
if(self.look == 0)
if(self.y > 0) return self.Feld.map[self.x][self.y-1] != -1;
if(self.look == 1)
if(self.x < self.Feld.sizeX-1) return self.Feld.map[self.x+1][self.y] != -1;
if(self.look == 2)
if(self.y < self.Feld.sizeY-1) return self.Feld.map[self.x][self.y+1] != -1;
if(self.look == 3)
if(self.x > 0) return self.Feld.map[self.x-1][self.y] != -1;
return false;
}
self.kornDa = function() {
return self.Feld.map[self.x][self.y] > 0;
}
self.maulLeer = function() {
return self.inMouth == 0;
}
self.draw = function(){
self.Feld.drawField(self.x,self.y);
self.Feld.canvas.drawImage(self.x*GridSize,self.y*GridSize,GridSize,GridSize,"http://michael-hielscher.de/hamster/hamster"+self.look+".png");
}
return this;
}
function Spielbrett(c) {
var self = this;
self.sizeX = 8;
self.sizeY = 8;
self.map= [[]];
self.canvas = c;
self.initMap = function(){
canvas.clear();
self.map = [];
for(var x=0; x < self.sizeX; x++){
self.map.push([]);
for(var y=0; y < self.sizeY; y++){
self.map[x].push(0);
if(x==0 ||y == 0||x == self.sizeX-1|| y == self.sizeY-1) self.map[x][y] = -1;
}
}
self.drawMap();
}
self.placeWall = function(x,y){
if(x>=0 && y >= 0 && x < self.sizeX && y < self.sizeY) { self.map[x][y] = -1; self.drawField(x,y); }
}
self.clearWall = function(x,y){
if(x>=0 && y >= 0 && x < self.sizeX && y < self.sizeY) { self.map[x][y] = 0; self.drawField(x,y); }
}
self.drawMap = function(){
for(var y=0; y < self.sizeY; y++)
for(var x=0; x < self.sizeX; x++)
self.drawField(x,y);
}
self.drawField = function(x,y) {
canvas.setColor(255,255,255);
canvas.fillRect(x*GridSize,y*GridSize,GridSize,GridSize);
canvas.setColor(0,0,0);
canvas.rect(x*GridSize,y*GridSize,GridSize-1,GridSize-1);
if(self.map[x][y] == -1) {
canvas.drawImage(x*GridSize,y*GridSize,GridSize,GridSize,"http://michael-hielscher.de/hamster/brick_wall.png");
}
if(self.map[x][y] > 0) {
var image = self.map[x][y];
if(image > 9) image = 9;
canvas.drawImage(x*GridSize,y*GridSize,GridSize,GridSize,"http://michael-hielscher.de/hamster/grain"+image+".png");
}
}
self.putGrain = function(x,y,count) {
self.map[x][y] = count;
self.drawField(x,y);
}
return this;
}
</code>
<run id="54e7b178d1bbe"></run>
<canvas></canvas>