Bauerjon//Informatik/Turtle

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<language>Java</language>
=== Nikolaushaus ===

<code id="53650bf95064e">
public void nikolaushaus(Object turtle, double x) {

}
</code>

<canvas w="400" h="300"></canvas>

<run id="53650bf95085f">
canvas1.clear(); 
turtle1.move(100, 250);
nikolaushaus(turtle1, 150);
</run>
</li>
<li>
=== Treppe ===

<code id="53650bf9506cd">
public void treppe(Object turtle, double x, int n) {

}
</code>

<canvas w="400" h="300"></canvas>

<run id="53650bf9508f1">
canvas2.clear(); 
turtle2.move(100, 250);
treppe(turtle2, 20, 10);
</run>
</li>
<li>

=== Pentagramm ===

<code id="53650bf95074b">
public void pentagramm(Object turtle, double x) {

}
</code>

<canvas w="400" h="300"></canvas>

<run id="5365f0f18de0d">
canvas3.clear(); 
turtle3.move(175, 250);
pentagramm(turtle3, 200);
</run>
</li>
<li>
=== Rosette ===

<code id="53650bf9507cd">
public void rosette(Object turtle, double x, int m, int n) {

}
</code>

<canvas w="400" h="300"></canvas>

<run id="53650bf9509d9">
canvas4.clear(); 
turtle4.move(200, 150);
rosette(turtle4, 50, 20, 5);
</run>
</li>
<li>
=== Quadrat-Raster ===

<code id="536b340cc3aef">
public void raster(Object turtle, double x, int n) {

}
</code>

<canvas w="400" h="300"></canvas>

<run id="536b340cc3b9e">
canvas5.clear(); 
turtle5.move(100, 250);
raster(turtle5, 20, 10);
</run>
</li>
</ol>